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Ranger (Heavy 2000T MPAC)

Drive 11
DV 10
DR 4/3/3/1
DC 1-8
Decoys 3
PD 1-8(6)

Pilot                  
Impulse Gun F

Gunner A
Quad Auto cannon (7 ammo), FQL, FQR, F, R
Gunner B
Quad Auto cannon (7 ammo), FQL, FQR, F, R
Gunner C
Quad Auto cannon (7 ammo), FQL, FQR, F, R
Gunner D
Quad Auto cannon (7 ammo), FQL, FQR, F, R

Gunner E                     
Quad Pulse Lasers R, FQL, RQL, F
ML20 360
Gunner F
Quad Pulse Lasers R, FQR, RQR, F
ML20 360

4 MK 40 Torpedoes
7 MK 30 Torpedoes

Poor Structural Integrity
Poorly Shielded Drive

117/90/63 hits
256 pts
 
The Ranger was conceived as an anti Betafortress platform.  It succeeded well but newer ships with higher defence values pose a problem.  Rely on the Ranger to sit back and bombard heavier slow moving craft then move in with a torpedo kill.
 
2 Pilot killed – DV5 Quack
3 EW damaged, May no longer jam torps -1DV
4 Shields damaged -1DV
5 Too Tough
6 Weapons Feed loses power, Pilot’s weapon cannot fire until next turn
7 Gunner Killed: Random Gunner Killed
8 Cockpit smashed, no move and DV5 Quack
 
2 Left and Right damage tracks take D8 more pts of damage each
3 Gunner killed: Random Gunner killed
4 Both Missile Launchers lose d8
5 Shields damaged -1DV
6 Targeter offlined: Unable to lock missiles or torpedoes
7 Gunner Dazed: Random Gunner cannot fire until turn after next
8 EW damaged, can no longer jam torps and -1DV
 
2 Take D8 extra hits on Left, right and rear tracks
3 EW damaged, May no longer jam torps - DV-1
4 Shields damaged -1 to DV
5 All Gunner weapons now have -2 to hit
6 Manoeuvre thrusters damaged all turns cost 1 extra
7 Gunner Dazed: Random Gunner cannot fire until turn after next
8 Massive Haul Breech: Crew depart with explosive decompression!

Front Track
=======================Aw=============tC=======AW======================Aw====TC==============X=AW===================X

Side Tracks
==============t=======Aw====MTC=============tAW===========MTC=======Aw=X==t==============X

Rear Track
====M=====M=====M===wCM=====M==At=M=====MXWC==M=====M=====M===X
[font="Droid Sans", sans-serif]I noticed out of all my designs this one broke the 'mould' so I fixed it but then realised I broke my desk top with the ship builder on it.[/font]
[font="Droid Sans", sans-serif]I'll double check it but all the other ships had high front armour and low side and rear armour.  [/font]

[font="Droid Sans", sans-serif]Ranger (Heavy 2000T MPAC)[/font]

[font="Droid Sans", sans-serif]Drive [/font][font="Droid Sans", sans-serif]11[/font]
[font="Droid Sans", sans-serif]DV [/font][font="Droid Sans", sans-serif]12[/font]
[font="Droid Sans", sans-serif]DR [/font][font="Droid Sans", sans-serif]4/1/1/1[/font]
[font="Droid Sans", sans-serif]DC [/font][font="Droid Sans", sans-serif]1-8[/font]
[font="Droid Sans", sans-serif]Decoys [/font][font="Droid Sans", sans-serif]3[/font]
[font="Droid Sans", sans-serif]PD [/font][font="Droid Sans", sans-serif]1-8(6)[/font]

[font="Droid Sans", sans-serif]Pilot [/font][font="Droid Sans", sans-serif]                 [/font]
[font="Droid Sans", sans-serif][font="Droid Sans", sans-serif]Quad Pulse Lasers[/font] F[/font]

[font="Droid Sans", sans-serif]Gunner A[/font]
[font="Droid Sans", sans-serif]Quad Auto cannon (7 ammo), FQL, FQR, F, R[/font]
[font="Droid Sans", sans-serif]Gunner B[/font]
[font="Droid Sans", sans-serif]Quad Auto cannon (7 ammo), FQL, FQR, F, R[/font]
[font="Droid Sans", sans-serif]Gunner C[/font]
[font="Droid Sans", sans-serif]Quad Auto cannon (7 ammo), FQL, FQR, F, R[/font]
[font="Droid Sans", sans-serif]Gunner D[/font]
[font="Droid Sans", sans-serif]Quad Auto cannon (7 ammo), FQL, FQR, F, R[/font]

[font="Droid Sans", sans-serif]Gunner E[/font][font="Droid Sans", sans-serif]                     [/font]
[font="Droid Sans", sans-serif]Quad Splatterguns R, FQL, RQL, F[/font]
[font="Droid Sans", sans-serif]ML20 360[/font]
[font="Droid Sans", sans-serif]Gunner F[/font]
[font="Droid Sans", sans-serif]Quad Splatterguns R, FQR, RQR, F[/font]
[font="Droid Sans", sans-serif]ML20 360[/font]


[font="Droid Sans", sans-serif]11 [/font][font="Droid Sans", sans-serif]MK 30 Torpedoes[/font]

[font="Droid Sans", sans-serif]Poor Structural Integrity[/font]
[font="Droid Sans", sans-serif]Poorly Shielded Drive[/font]

[font="Droid Sans", sans-serif]117/90/63 hits[/font]
[font="Droid Sans", sans-serif]273 pts[/font]
[font="Droid Sans", sans-serif] [/font]
[font="Droid Sans", sans-serif]The Ranger was conceived as an anti Betafortress platform.  It succeeded well but newer ships with higher defence values pose a problem.  Rely on the Ranger to sit back and bombard heavier slow moving craft then move in with a torpedo kill.[/font]
[font="Droid Sans", sans-serif] [/font]
[font="Droid Sans", sans-serif]2 Pilot killed – DV5 Quack[/font]
[font="Droid Sans", sans-serif]3 EW damaged, May no longer jam torps -1DV[/font]
[font="Droid Sans", sans-serif]4 Shields damaged -1DV[/font]
[font="Droid Sans", sans-serif]5 Too Tough[/font]
[font="Droid Sans", sans-serif]6 Weapons Feed loses power, Pilot’s weapon cannot fire until next turn[/font]
[font="Droid Sans", sans-serif]7 Gunner Killed: Random Gunner Killed[/font]
[font="Droid Sans", sans-serif]8 Cockpit smashed, no move and DV5 Quack[/font]
[font="Droid Sans", sans-serif] [/font]
[font="Droid Sans", sans-serif]2 Left and Right damage tracks take D8 more pts of damage each[/font]
[font="Droid Sans", sans-serif]3 Gunner killed: Random Gunner killed[/font]
[font="Droid Sans", sans-serif]4 Both Missile Launchers lose d8[/font]
[font="Droid Sans", sans-serif]5 Shields damaged -1DV[/font]
[font="Droid Sans", sans-serif]6 Targeter offlined: Unable to lock missiles or torpedoes[/font]
[font="Droid Sans", sans-serif]7 Gunner Dazed: Random Gunner cannot fire until turn after next[/font]
[font="Droid Sans", sans-serif]8 EW damaged, can no longer jam torps and -1DV[/font]
[font="Droid Sans", sans-serif] [/font]
[font="Droid Sans", sans-serif]2 Take D8 extra hits on Left, right and rear tracks[/font]
[font="Droid Sans", sans-serif]3 EW damaged, May no longer jam torps - DV-1[/font]
[font="Droid Sans", sans-serif]4 Shields damaged -1 to DV[/font]
[font="Droid Sans", sans-serif]5 All Gunner weapons now have -2 to hit[/font]
[font="Droid Sans", sans-serif]6 Manoeuvre thrusters damaged all turns cost 1 extra[/font]
[font="Droid Sans", sans-serif]7 Gunner Dazed: Random Gunner cannot fire until turn after next[/font]
[font="Droid Sans", sans-serif]8 Massive Haul Breech: Crew depart with explosive decompression![/font]

[font="Droid Sans", sans-serif]Front Track[/font]
[font="Droid Sans", sans-serif]=======================Aw=============tC=======AW======================Aw====TC==============X=AW===================X[/font]

[font="Droid Sans", sans-serif]Side Tracks[/font]
[font="Droid Sans", sans-serif]==============t========w====MTC=============tAW===========MTC========w=X==t==============X[/font]

[font="Droid Sans", sans-serif]Rear Track[/font]
[font="Droid Sans", sans-serif]====M=====M=====M===wCM=====M==At=M=====MXWC==M=====M=====M===X[/font]