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  Rules Questions about NB2
Posted by: Orange Lantern - 01-17-2019, 04:39 PM - Forum: Night Brood 2.0 - Replies (4)

Hello fellow Xenomorphs,

I have two questions about some new rule elements introduced in the 2.0 update for Night Brood which are only touched lightly in the design notes:

  • Regeneration: What does it affect, how does it work?
  • Boarding: How do I determine what kind of crew my ship has? Is there a point buy system and if yes, has someone created a cost table or something?

I hope someone can answer this, although I'm certainly not above finding my own explanation.  Cool

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  Cincinnati OH Silent Death players?
Posted by: Silent Denson - 01-14-2019, 10:13 AM - Forum: Gamers Seeking Gamers - No Replies

Just picked the SD:NM Core Rulebook of off my shelf for the first time in forever and forgot how awesome this game is!

Anybody in the Greater Cincinnati area that played back in the day or wants to learn how to play? LMK.

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  Painting Night Brood
Posted by: captskeleton - 01-06-2019, 01:32 AM - Forum: Techniques - Replies (3)

What process do you use to get the Brood pieces in your gallery looking so nice? Specifically the Larva, since some seem to have had a different process behind them.

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  Size of Ships for Painting
Posted by: BAYOUBENGAL - 12-28-2018, 10:50 PM - Forum: Website and Forum Feedback - Replies (2)

Does anyone have a spreadsheet of the lengths for the ships sold on the site? (Its to get a quote for painting my ships) 

Thanks!!

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  Joining the playtest?
Posted by: Orange Lantern - 12-19-2018, 07:19 PM - Forum: Night Brood 2.0 - Replies (12)

Hi,

Where do I need to sign up to get my hands on Infos and Rules for the new and improved Night Brood? :Smile

I got into the game again recently and would be excited to play with the new ships and share details about encounters with them.

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  There be pirates arr
Posted by: Smurf - 11-16-2018, 12:28 AM - Forum: The Shipyard - No Replies

Pirates have found some basic frames.

The Attrition (2000 tons)

DV 9
DR 8
DR f 6
DR L/R 5
DR S 4

Decoys 3
PD 1-7 (6)
DC 1-4

Pilot Splattergun
Gunner A 360 Heavy Plazgun and 360 ML20
Gunner B 360 Sext Splatterguns
Gunner C 3 Pulse Lasers F, FQR, FQL
Gunner D 3 Pulse Lasers F, FQR, FQL
Gunner E 3 Pulse Lasers R, RQR, RQL
Gunner F 3 Pulse Lasers R, RQR, RQL

4 MK 20 Torpedoes

Extra Large Super Structure + 25%
284pts

The Retribution (1500 tons)

DV 10
DR 9
DR f 5
DR L/R 4
DR S 3

Decoys 3
PD 1-7 (6)
DC 1-4

Pilot Turbo Laser
Gunner A 360 Sext Blatguns and 360 ML20
Gunner B 3 Pulse Lasers F, FQR, FQL
Gunner C 3 Pulse Lasers F, FQR, FQL
Gunner D 3 Pulse Lasers R, RQR, RQL
Gunner E 3 Pulse Lasers R, RQR, RQL

4 MK 20 Torpedoes

Extra Large Super Structure + 25%

242pts

The Vengence (1000 tons)

DV 11
DR 10
DR f 4
DR L/R 3
DR S 2

Decoys 3
PD 1-7 (6)
DC 1-4

Pilot Quad Splatterguns
Gunner A 360 Ion Ram and 360 ML20
Gunner B 3 Pulse Lasers F, FQR, FQL
Gunner C 3 Pulse Lasers R, RQR, RQL
Gunner D 3 Pulse Lasers R, RQR, RQL

8 MK 20 Torpedoes

Extra Large Super Structure + 25%

191pts

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  Sprinter Class Feighters (7000T Bulk Cruisers)
Posted by: Smurf - 11-09-2018, 10:15 AM - Forum: The Shipyard - Replies (2)

Sprinter (7000T Frigate)
 
DR 11
DV 9
DR - na
PD - na
DC 1-4
 
Crew A: Quad Gatling Cannon 18 ammo  5 bow arcs
Gunner A: Quad Pulse Lasers BRQL, BFQL
Gunner B: Quad Pulse Lasers BFQR, BRQ
Gunner C: Sext Splatterguns SRQL, SFQL
Gunner D: Sext Splatterguns SFQR, SRQR
Gunner E: Quad Blatguns 5 stern arcs
90 Cargo points
450pts
 
2 EW gone, cannot jam torps and -2DV
3 Structural Damage take 5 more hits on this track 
4 Walk ways blocked, DC can no longer repair this part of the ship
5 Random bow weapon cannot fire until next turn
6 Targeting computer down, no bow weapons can fire until next turn
7 Gunner A/B Killed
8 Apply the same amount of damage to the cargo slots, they have been destroyed
9 Apply the same amount of damage to the cargo slots, they have been destroyed
10 Crew A exhausted, cannot fire for 1 turn
11 Bridge Hit, Captain was wearing a redshirt – killed
12 Major damage, Take 10 more hits
 
2 EW gone, cannot jam torps and -2DV
3 Structural Damage take 5 more hits on this track 
4 Apply the same amount of damage to the cargo slots, they have been destroyed
5 Apply the same amount of damage to the cargo slots, they have been destroyed
6 Apply the same amount of damage to the cargo slots, they have been destroyed 
7 Random Stern Gunner Weapon Jams until next turn
8 Drive Splutter reduce drive by d6 until next turn
9 Random Stern Gunner is Killed
10 Engineering section destroyed no DC available
11 Bridge Hit, Captain was wearing a redshirt – killed
12 Totalled lots of letters written home

Variants have included Fighter Bays (to follow)

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  Titan Class 10,000T Destroyers
Posted by: Smurf - 11-09-2018, 10:13 AM - Forum: The Shipyard - Replies (5)

Titan Class
 
DR 11
DV 11
DR Bow 3 / Stern 1
PD Bow 1-7 / Stern 1-4
DC 1-9

Razor 
ECM 1-8(4)
TOC +1
Crew A: Quad Ion Cannon 5 bow arcs
Crew B: Quad Torpedo Tube R
Crew C: Quad Gatling Cannon 16 ammo 5 stern arcs
Gunner A: Sext Splatterguns BRQL, BFQL; ML20 BRQL, BFQL
Gunner B:  Sext Splatterguns BFQR, BRQR; ML20 BRQL, BFQL
Gunner C: Sext Splatterguns SRQL, SFQL
Gunner D: Sext Splatterguns SFQR, SRQR
30 MK 40 Torpedoes
1119pts
 
Tubes
DR 11
DV 11
DR Bow 3 / Stern 1
PD Bow 1-7 / Stern 1-4
DC 1-9
 
ECM 1-8(4)
TOC +3
Crew A: Quad Laz Tubes 5 bow arcs
Crew B: Quad Torpedo Tube R
Crew C: Quad Gatling Cannon 16 ammo 5 stern arcs
Gunner A: Sext Splatterguns BRQL, BFQL; ML20 BRQL, BFQL
Gunner B:  Sext Splatterguns BFQR, BRQR; ML20 BRQL, BFQL
Gunner C: Sext Splatterguns SRQL, SFQL
Gunner D: Sext Splatterguns SFQR, SRQR
30 MK 30 Torpedoes
1084pts

Sturm 
DR 11
DV 11
DR Bow 3 / Stern 1
PD Bow 1-7 / Stern 1-4
DC 1-7
 
ECM 1-8(4)
TOC +4
Crew A: Quad Blast Cannon 5 bow arcs
Crew B: Quad Torpedo Tube R
Crew C: Quad Hyper Cannon 11 ammo 5 stern arcs
Gunner A: Sext Splatterguns BRQL, BFQL; ML20 BRQL, BFQL
Gunner B:  Sext Splatterguns BFQR, BRQR; ML20 BRQL, BFQL
Gunner C: Sext Splatterguns SRQL, SFQL
Gunner D: Sext Splatterguns SFQR, SRQR
20 MK 40 Torpedoes
10 MK 30 Torpedoes
1123pts

Front left/right crits

2 Electronic Warfare gone, -2DV, may no longer jam torps
3 Main weapon may only fire in the F arc now
4 ECM suite play arcade games for 1 turn
5 TOC play cards for 1 turn
6 Captain is lost, direct him back, cannot Captain die for 1 turn
7 Main weapon Jam, many not fire for 1 turn
8 Entire Bow section is stunned and cannot do anything for 1 turn (ship moves at quarter speed forwards)
9 Pilot rage, move maxspeed straight forwards
10 Crew killed - lose 1d6 crow from the Bow
11 Bridge hit, Captain killed (in the dining room with a pistol)
12 Major Damage, 15 more hits and roll a crit on the Stern Section

2 Electronic Warfare gone, -2DV, may no longer jam torps
3 Oops, armour belt fell off (reduce armour to 0)
4 Targeter glitch, 1 random aft weapon cannot fire for 1 turn
5 Targeter glitch, 1 random aft weapon cannot fire for 1 turn
6 Torp Ammo damaged, lose d10 torps
7 Speed Jam - Full speed ahead only!
8 Torp Room closed for cleaning, may not fire torps for 1 turn
9 Half speed for 1 turn
10 Engineering suffer a Trek moment, d6 crew in Damage Control are killed
11 You killed the Captain, you gits!
12 Reactor Hit, warhound vanishes in a puff of smoke - Ta Da!

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  Achilles 7000T Frigate
Posted by: Smurf - 11-09-2018, 10:09 AM - Forum: The Shipyard - No Replies

Achilles (7000T Frigate)
 
DR 12
DV 11
DR Bow 1 / Stern 1
PD Bow 1-4 / Stern 1-4
DC 1-7
2 x 100T fighter bays with a replenishment point
2 x 300T fighter bays with a replenishment point
Crew B: Quad Torpedo Tube R
Gunner A: Sext Pulse Lasers BRQL, BFQL; ML20 BRQL, BFQL
Gunner B:  Sext Pulse Lasers BFQR, BRQR; ML20 BRQL, BFQL
Gunner C: Sext Pulse Lasers SRQL, SFQL
Gunner D: Sext Pulse Lasers SFQR, SRQR
Gunner E: Sext Blatguns 5 stern arcs
 

Achilles I
Crew A: Quad Ion Cannon 5 bow arcs
20 MK 40 torpedoes
10 MK 30 torpedoes
817pts
 
Achilles II
Crew A: Quad Laz Tubes 5 bow arcs
10 MK 40 torpedoes
40 MK 30 torpedoes
847pts
 
Achilles III
Crew A: Quad Hyper Cannon 11 ammo 5 bow arcs
20 MK 40 torpedoes
20 MK 30 torpedoes
835pts
 
Achilles IV
Crew A: Quad Blast Cannon 5 bow arcs
20 MK 70 torpedoes
20 MK 40 torpedoes
887pts
 
2 EW gone, cannot jam torps and -2DV
3 Structural Damage take 5 more hits on this track
4 Walk ways blocked, DC cannot repair this part of the ship
5 Random bow weapon cannot fire until next turn
6 Targeting computer down, no bow weapons can fire until next turn
7 Gunner A’s / B’s Missile Launder loses D10 missiles
8 Gunner A/B Killed
9 Figher bay destroyed if fighter was in bay it is destroyed too.
10 Crew A loses 1d4 crew
11 Bridge Hit, Captain was wearing a redshirt – killed
12 Major damage, Take 10 more hits
 
2 EW gone, cannot jam torps and -2DV
3 Structural Damage take 5 more hits on this track
4 Blockage in the torpedo room, cannot fire until next turn
5 Fighter bay destroyed, if fighter was in it, it’s destroyed too.
6 Torpedo magazine hit lose 1D10 torpedoes
7 Random Stern Gunner Weapon Jams until next turn
8 Drive Splutter reduce drive by d6 until next turn
9 Random Stern Gunner is Killed
10 Engineering section destroyed no DC available
11 Bridge Hit, Captain was wearing a redshirt – killed
12 Reactor destroyed, lots of letters written home

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  How many wings do you own?
Posted by: Laserbait - 09-23-2018, 02:15 PM - Forum: General Discussion - Replies (5)

I like the wing listings for the different factionsin the core rulebook and was thinking long term of building one or two of them. Have any or many of you collected wings?

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