100T SPAC Phoenix - Printable Version +- Forums (https://www.silent-death.mx/forum) +-- Forum: Silent-Death (https://www.silent-death.mx/forum/forumdisplay.php?fid=4) +--- Forum: The Shipyard (https://www.silent-death.mx/forum/forumdisplay.php?fid=7) +--- Thread: 100T SPAC Phoenix (/showthread.php?tid=190) |
100T SPAC Phoenix - Smurf - 01-05-2018 Phoenix Drive 17 DV 15 DR 1 Decoys 1 PD - nil DC 1-4 Quad Pulse Laser Superior Integrity +25% Exposed Engines -10% Exposed Weapons -10% Armoured Cockpit +10% BP 16 -17--13AW9C-5X Pilots love it, it can take a MK10 on the chin and they can still limp home. Not favoured by procurement due to a relatively high price tag. RE: 100T SPAC Phoenix - Stogie - 01-06-2018 I needed a break from work, so... <Files removed until cleaned up with new ship views.> RE: 100T SPAC Phoenix - Karelian Suomi - 01-06-2018 (01-06-2018, 03:23 AM)Stogie Wrote: I needed a break from work, so... I see improvement in your ship renderings there, mister... not a bad looking lil' birdie, that... RE: 100T SPAC Phoenix - Smurf - 01-07-2018 (01-06-2018, 11:23 PM)Karelian Suomi Wrote:(01-06-2018, 03:23 AM)Stogie Wrote: I needed a break from work, so... You copy writed my ship? RE: 100T SPAC Phoenix - Stogie - 01-07-2018 Oops. That's part of the default template. PM your full name, and I can change it to you. RE: 100T SPAC Phoenix - Stogie - 01-07-2018 I corrected the display sheet with respect to the copyright. Sorry for the snafu. As for the rendering, my escort class models tend to look better. I need some more time/work to get the feel for fighters. I don't think that ship looks that great. RE: 100T SPAC Phoenix - Smurf - 01-08-2018 (01-07-2018, 07:10 PM)Stogie Wrote: I corrected the display sheet with respect to the copyright. Sorry for the snafu. One more quibble. #9 crit states Windjammer. The crits I used were: 2 – Ktank, good investment 3 – Drive splutter, reduce Drive by 2 for next turn 4 – Electronic Warfare damaged, cannot jam torps and reduce DV by 3 5 – Throttle Jam, full speed ahead only! 6 – Shields Damaged, -3 DV 7 – Targeter hit, -2 to hit 8 – Drive Splutter, moves forward only by D8 9 – Evade Thrusters hit, -3 DV 10 – Manoeuvre thrusters damaged no tight turns, turns cost 1 extra 11 – Pilot dazed – no movement next turn DV5 Quack 12 – Boom that ought to do it! I do like #5 and #8 with the move problems. |