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100T SPAC Phoenix

#1
Phoenix

Drive 17
DV 15
DR 1
Decoys 1
PD - nil
DC 1-4

Quad Pulse Laser

Superior Integrity +25%
Exposed Engines -10%
Exposed Weapons -10%
Armoured Cockpit +10%

BP 16

-17--13AW9C-5X

Pilots love it, it can take a MK10 on the chin and they can still limp home. Not favoured by procurement due to a relatively high price tag.
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#2
I needed a break from work, so...


<Files removed until cleaned up with new ship views.>
Stogie
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#3
(01-06-2018, 03:23 AM)Stogie Wrote: I needed a break from work, so...

I see improvement in your ship renderings there, mister... not a bad looking lil' birdie, that...  Cool
"Pathetic earthlings. Hurling your bodies out into the void, without the slightest inkling of who or what is out here..."

- Ming the Merciless
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#4
(01-06-2018, 11:23 PM)Karelian Suomi Wrote:
(01-06-2018, 03:23 AM)Stogie Wrote: I needed a break from work, so...

I see improvement in your ship renderings there, mister... not a bad looking lil' birdie, that...  Cool

You copy writed my ship?
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#5
Oops. That's part of the default template. PM your full name, and I can change it to you.
Stogie
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#6
I corrected the display sheet with respect to the copyright. Sorry for the snafu.

As for the rendering, my escort class models tend to look better. I need some more time/work to get the feel for fighters. I don't think that ship looks that great.
Stogie
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#7
(01-07-2018, 07:10 PM)Stogie Wrote: I corrected the display sheet with respect to the copyright. Sorry for the snafu.

As for the rendering, my escort class models tend to look better. I need some more time/work to get the feel for fighters. I don't think that ship looks that great.

One more quibble. #9 crit states Windjammer.  The crits I used were:

2 – Ktank, good investment
3 – Drive splutter, reduce Drive by 2 for next turn
4 – Electronic Warfare damaged, cannot jam torps and reduce DV by 3
5 – Throttle Jam, full speed ahead only!
6 – Shields Damaged, -3 DV
7 – Targeter hit, -2 to hit
8 – Drive Splutter, moves forward only by D8
9 – Evade Thrusters hit, -3 DV
10 – Manoeuvre thrusters damaged no tight turns, turns cost 1 extra
11 – Pilot dazed – no movement next turn DV5 Quack
12 – Boom that ought to do it!

I do like #5 and #8 with the move problems.
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