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MTV Campaign - Unkulunkulu vs. Luches Utopia

#1
After enjoying an Astrosmash at a small convention (GZG ECC XX) I decided to dust off my Silent Death ships and run a narrative campaign using the rules from More Than Valour.  I generated a cluster of planets using Diaspora RPGs mechanics, and decided they would be Unkulunkulu territory threatened by Luches Utopia.
Here’s an example of the notes I’m keeping for a campaign game.  Note that while I generated 2 wings for UA and 3 for LU, pilots and crew only get names from the campaign’s players (so it’s a bit inconsistent).
 
Scenario 1
Elements from Unkulunkulu Archipelago unit The Pearl Divers (PD) encountered elements of Luches Utopia conscript unit Angels of Sorrow (AS) in the asteroid belt of the Washata system. Both sides had just a few veterans leading a lot of green or rookie pilots and the exchange of fire was generally indecisive, though the low quality Luches fighters did manage to drive off the Unkulunkulus. Ominously, none of the destroyed Luches fighters managed to eject a life pod…

Both sides achieved the objective of having a survivor exit the board to carry news of the conflict to base. (4 XP to each survivor.)

Elements of Unkulunkulu Archipelago’s Pearl Divers (SPAC wing)
All Lone Wolves
Talon 1 (Plt 5, Gnr 5, Tough Guy 1)
Talon 2 (Plt 6, Gnr 5)
Talon 3 (Plt 3, Gnr 3)
Talon 4 (Plt 4, Gnr 3)
Spirit Rider II 1 (Plt 6, Gnr 8)
Spirit Rider II 2 (Plt 4, Gnr 4)
Spirit Rider II 3 (Plt 4, Gnr 3)
Spirit Rider II 4 (Plt 4, Gnr 3)
 
Elements of Luches Utopia’s Angels of Sorrow (SPAC wing, conscripts)
All Lone Wolves and Hyenas
Shark 3 (Plt 7, Gnr 8, Quick Draw 1)
Dart 1 (Plt 7, Gnr 6)
Dart 2 (Plt 3, Gnr 3)
Dart 3 (Plt 4, Gnr 4)
Dart 4 (Plt 4, Gnr 4)
Blizzard LUR 1 (Plt 7, Gnr 5, Con Artist 1)
Blizzard LUR 2 (Plt 3, Gnr 3)
Blizzard LUR 3 (Plt 3, Gnr 3)
Blizzard LUR 4 (Plt 3, Gnr 3)
Pit Viper T 1 (Plt 2, Gnr 1)
Pit Viper T 2 (Plt 2, Gnr 1)


Pearl Divers development
PD Talon 1 (Larry Trainor) hits AS Blizzard LUR 3 for 1 damage. Larry hits AS Pit Viper 1 for 8 damage, destroying it. (1 luck, 8 XP)
PD Talon 2 (Ben Bigbeegun Beckwith) (4 XP)
PD Talon 3 (Charles Cooper) hits AS Blizzard LUR 1 for 7 damage. Talon 3 is destroyed, and Charles Cooper taken captive. (6 XP)
PD Talon 4 (Danny Street) hits AS Blizzard LUR 2 for 1 damage. Danny hits AS Dart 2 for 3 damage. Danny hits AS Pit Viper 1 for 2 damage. Danny hits AS Blizzard 2 for 3 damage. (12 XP)
PD Spirit Rider II 1 (Irene Atherby) wins initiative on turn 1. Irene hits AS Pit Viper 2 for 8 damage. Irene wins initiative on turn 4 and 5. (9 XP)
PD Spirit Rider II 2 (Jack Schitt) destroys AS Blizzard LUR 3 with a critical hit. Jack hits AS Dart 4 for 13 damage and that Dart is later destroyed. (3 luck, 11 XP)
PD Spirit Rider II 3 (Kalista) hits AS Dart 4 for 2 damage, destroying it. (6 XP)
PD Spirit Rider II 4 (Lance Lumiere) safely ejects but is taken captive by Luches Utopia. (4 XP)

Angels of Sorrow development
AS Shark 3 (Commissar Silas Sebastian Stapleton the 6th) hits PD Spirit Rider II 4 for 13 boxes. That Spirit Rider is later destroyed. Silas hits PD Talon 3 for 13 damage. Silas hits PD Spirit Rider II 1 for 4 damage. Silas hits PD talon 2 for 13 damage. Silas hits PD Spirit Rider II 3 for 5 damage. (1 luck, 14 XP)
AS Dart 1 (Easy Porkins) wins initiative on turn 2. Easy hits PD Talon 3 for 4 damage. (7 XP)
AS Dart 2 (Angel Tank) hits PD Spirit Rider II 3 for 1 damage. Angel hits PD Talon 3 for 2 damage. Angel hit Talon 3 for 1 damage. (10 XP)
AS Dart 3 (Ian Kill) hits PD Spirit Rider II 4 for 1 box, destroying it. Ian hits PD Talon 3 for 9 damage. Ian hits PD Talon 3 for 3 damage. (10 XP)
AS Dart 4 is destroyed. No life pod.
AS Blizzard LUR 1 (Howard Wolowitz) wins initiative on turn 3. Howard hits PD Talon 3 for 3 damage. (7 XP)
AS Blizzard LUR 2 (4 XP)
AS Blizzard LUR 3 is destroyed. No life pod.
AS Blizzard LUR 4 (4 XP)
AS Pit Viper 1 is destroyed. No life pod.
AS Pit Viper 2 (4 XP)

 
Experience Spent - Scenario 1

Angels of Sorrow
Silas Sebastian Stapleton the 6th raises his pilot skill to 8 and gains Hangs Fire 1.
Howard Wolowitz raises his pilot skill to 8 and his gunner skill to 6.
Raj Koothrapali raises his pilot skill to 4 and his gunner skill to 4.
Sheldon Cooper raises his pilot skill to 4 and his gunner skill to 4.
Easy Porkins raises his pilot skill to 8.
Angel Tank raises his pilot skill to 4 and his gunnery skill to 5.
Ian Kill raises his gunnery skill to 5.
Oarkins raises his pilot skill to 3 and his gunnery skill to 4.

Pearl Divers
Irene Atherby raises her piloting skill to 7.
Jack Schitt raises his gunnery skill to 6.
Kalinda raises her gunnery skill to 5.
Lance Lumiere raises his gunnery skill to 4.
Larry Trainor raises his piloting skill to 6 and his gunnery skill to 6.
Bigbeegun Beckwith raises his gunnery skill to 6.
Charles Cooper raises his piloting skill to 4 and his gunnery skill to 4.
Danny Street raises his gunnery skill to 6.
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