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House Lupus

#1
This is where I'll repost the House Lupus designs (some were on the lost forums). I was going to do a copy/paste, but I just realised there were 69 pages of it so I'll have to do some editing.

Most of them are tweaked for current day campaign play, and so are either carrier fighters or trans-light capable (or both).

House Lupus is a small three system power with close ties to the Data Sphere and the Hibernia Freehold. The systems themselves are located close to the Data Sphere, with a tested mutual defence treaty in place. Similar to the Yoka-shan Warworld, House Lupus' primary export involves their mercenary units, but their ship designs are not for sale (although the Data Sphere and the HIA possess the majority of the blueprints). Most of the contracts taken are primarily defensive in nature, and suit the rapid deployment strike groups each fleet possesses. Although expensive, they are in high demand.

Apart from those two great powers, who they regularly train with and supply forces on retainer, they maintain a professional distance from the rest of the factions, with the exception of Luches Utopia who they despise and will not accept contracts from. They have even been known to offer otherwise unheard of discounts on strike packages against this enemy. In return, Luches forces constantly raid Lupus territory in mostly futile attempts to steal the unparalleled technology that an alliance with the two premier intelligence agencies grants.

House Lupus forces are split into two branches - their mercenary Strike Fleets and the Home Guard. Pilots come up through academy training programs, and then do at least two years in the Home Guard before possibly qualifying to join one of the Strike Fleets. Competition is fierce, and death in training not uncommon. The average pilot or commander is honest but smart and ruthless in the pursuit of their assigned objectives.

House Lupus ship design represent their combat philosophy: fast, cost-efficient, heavily armed but lightly armoured craft, with only the more experienced (and valuable) pilots offered additional protection. In place of armour, they have excellent shielding and often robust point defence and damage control systems (at least on the larger ships). Those without have to rely on their training and speed to avoid being destroyed. Having access to all sorts of technology allows them to experiment with various combinations otherwise unavailable to others, to the dismay of many of the Twelve, especially the Colosians, the ASP and House Sigurd.

The last striking feature of Lupus designs are their modular weapons loadout. Universal hardpoints and smart engineering often make it possible to switch variants a matter of hours.



Designation:                     MSQ-01 Mosquitoe
Class:                                 Light SPAC
Mass:                                 50 tons
Crew:                                 1
Hits:                                   4
Drive:                                 19
Defensive Value:               16
Damage Reduction:           0
Atmospheric Capability:   Partial
Point Defences:                  -
Decoys:                              1
Damage Control:              1-2
Weapons:                          Twin Stiletto Lasers (F)
                                           4 x Mk 10 Torpedoes
Quirks:                               Poor structural integrity
                                           Poor reactor design  
                                           Poorly shielded engine  
                                           Exposed weapons

BPV:                                   9

Commentary:                     Replacing the Pit Viper T as the pilot trainer of choice, the Mosquitoe is found exclusively in the Home Guard. Although the ancient Pit Viper T was servicable, it was almost totally incapable of contributing anything of significance if called into combat, violating Lupus philosophy regarding preparedness at all times. As such, shortly after the Brood Wars ended the Mosquitoe began replacing all other pilot trainers, giving new pilots a larger variety of weapons training, and supplying a decent and cost effective auxiliary garrison for the Home Guard. The weapons loadout is highly  modular, and can be changed out in minutes. Other popular weapons include EMP Rays, missile burp pods and Impulseguns. It has even been pressed into service as a minesweeper once.
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