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Few questions

#1
Hi all,

I've had all my SD books out this weekend statting up from SW:The Force Awakens ships since I have all these nice die-casts to game with (far ahead of my slow-moving classic SW painting project).  A few fairly random questions came up as I was going over the books and QRS sheets:

- How do Lone Wolf and Fanatic work in practice in terms of obligating the pilot to not support his wingman and continue an attack (Lone Wolf) or mandating an attack on the closest target (Fanatic).  The Counting Coup bit of Fanatic I get, though I'm not really looking to use that with SW:TFA, but I have a lone wolf style character (the horse-headed alien X-Wing pilot from the movie) to give some character to.

- In a few places the same TSR value is given "less than" that value or "less than or equal to" that value, I presume it's the latter.  So a TSR 14 weapon can only target ships with drives of 14 or less.

I think that's it for now, off to pick up a few more supplements for SD that I don't have, to get the weapons tech for other projects.

Besides classic SW and SW:TFA, I have Battlestar Galactica, Wing Commander, and Starblazers projects in the work.  For Starblazers I have the mecha-colle (sp?) EDF fighters, but need to make up my own opponents since as far as I can tell the traditional ones aren't available in the same scale.  I have some Reaper CAV fighters that match the scale and some Shapeways stuff that should work.

Chris
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#2
(12-12-2016, 07:45 PM)Boywundyrx Wrote: Hi all,

I've had all my SD books out this weekend statting up from SW:The Force Awakens ships since I have all these nice die-casts to game with (far ahead of my slow-moving classic SW painting project).  A few fairly random questions came up as I was going over the books and QRS sheets:

- How do Lone Wolf and Fanatic work in practice in terms of obligating the pilot to not support his wingman and continue an attack (Lone Wolf) or mandating an attack on the closest target (Fanatic).  The Counting Coup bit of Fanatic I get, though I'm not really looking to use that with SW:TFA, but I have a lone wolf style character (the horse-headed alien X-Wing pilot from the movie) to give some character to.

- In a few places the same TSR value is given "less than" that value or "less than or equal to" that value, I presume it's the latter.  So a TSR 14 weapon can only target ships with drives of 14 or less.

I think that's it for now, off to pick up a few more supplements for SD that I don't have, to get the weapons tech for other projects.

Besides classic SW and SW:TFA, I have Battlestar Galactica, Wing Commander, and Starblazers projects in the work.  For Starblazers I have the mecha-colle (sp?) EDF fighters, but need to make up my own opponents since as far as I can tell the traditional ones aren't available in the same scale.  I have some Reaper CAV fighters that match the scale and some Shapeways stuff that should work.

Chris

Chris,

the Lone Wolf isn't obligated to attack what is closest; he does his own thing, and doesn't consider how that might impact others in his or her unit. So if there's a bigger, juicier target further off, the Lone Wolf will ignore the Pit Viper in his face and race off to chase his own glory, leaving the Lone Wolf's hapless wingmate to try and deal with whatever is immediately in their path. This can also translate to the Lone Wolf actually doing something really, really important, like in an Operation Vengeance scenario actually mowing through the enemy escorts to whack the transport(s) they're trying to protect (they just won't help their wingmate if the Lone Wolf's wingmate is in trouble).

The Fanatic will pounce upon what is closest regardless of target strength or value, because DIE, INFIDEL DOG, DIE!! 

That really is it in a nutshell, unless you're using morale rules in which case the Fanatic will simply ignore all adverse morale results and keep right on fighting to the death. 

You're correct on the TSR: the number value is equal to or less than. 

One last thing, as one shameless Yamato 2199 fan to another, there is one type of Garmillas fighter model available at the moment, it's the interceptor that was used to defend the Pluto base during the first battle. You get two of the lil' devils in Deusura II Core Ship model (which when rebased on a two-hex stand makes a nifty warhound):  Deusura II on sale at HobbyLink Japan!

Hope all this helps!  Cool
"Pathetic earthlings. Hurling your bodies out into the void, without the slightest inkling of who or what is out here..."

- Ming the Merciless
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#3
Thanks Leland, that does help.  And thanks for the tip about the Gamilas fighter, do you have any idea of scale of the fighters?  The mecha-colle EDF ones seem to be about 6-10mm (a Cosmo Tiger is about 5" long).
Two further questions came up last night when I was translating some freighters/civilian shuttles over to game sheets - is the Kashmere Commonwealth "exposed engines" for freighters the same quirk as "Poorly Shielded Drives"?  I'd never tried to convert one over before but couldn't find what "exposed engines" actually was.
Also, when working with Well or Poorly Shielded Drives and you shift the drive's location one to the right or left on the damage track, do you just do that once and then go back to the normal separation between drive hits, or is it always one better or worse?
Since that's probably confusing wording, I'll try an example of a drive that normally would go every 10 spaces on the damage track (e.g. 10, 20, 30, 40).  But it's well-shielded, so does it go:
a) 11, 21, 31, 41
or
b) 11, 22, 33, 44?
Thanks,
Chris
  Reply

#4
(12-15-2016, 09:47 PM)Boywundyrx Wrote: Thanks Leland, that does help.  And thanks for the tip about the Gamilas fighter, do you have any idea of scale of the fighters?  The mecha-colle EDF ones seem to be about 6-10mm (a Cosmo Tiger is about 5" long).
Two further questions came up last night when I was translating some freighters/civilian shuttles over to game sheets - is the Kashmere Commonwealth "exposed engines" for freighters the same quirk as "Poorly Shielded Drives"?  I'd never tried to convert one over before but couldn't find what "exposed engines" actually was.
Also, when working with Well or Poorly Shielded Drives and you shift the drive's location one to the right or left on the damage track, do you just do that once and then go back to the normal separation between drive hits, or is it always one better or worse?
Since that's probably confusing wording, I'll try an example of a drive that normally would go every 10 spaces on the damage track (e.g. 10, 20, 30, 40).  But it's well-shielded, so does it go:
a) 11, 21, 31, 41
or
b) 11, 22, 33, 44?
Thanks,
Chris



Chris,

those Garmilas fighters are a bit longer and wider than the Cosmo Zero or Hayabusa, but that is actually a good thing, as the canopy size is roughly the same, and the Garmilas bird is a heavy interceptor according to the assorted fluff I've come across, a sort of single seat analogue to the WW2-vintage Messerschmitt BF-110 heavy fighter. The brute packs a weapon loadout that would make a warhound balk, consisting of 2 x 7.9mm automatic cannons, 2 x 13mm cannons, and 4 x 47mm cannons, plus a half dozen missiles(!). Watching the dogfight sequence over the Pluto base, the Garmilas birds appeared to be a bit slower and less maneuverable than the lighter Cosmo Zeros and Hayabusa of the EDF. So for my own Yamato 2199 vanity project, I'm planning on using the 400 ton SPAC template for the Garmilas interceptors, and the 300ton SPAC template for the Cosmo Zero, and the 200 ton SPAC template for the Hayabusa. 

Have you visited this splendid Yamato fan site by chance: CosmoDNA

Lots of information and inspiration to be gleaned from that site IMHO. Cool

Now, about those engine hits, if you compare the Core Rulebook Ship Design rules covering the assignment of Engine hit boxes on the Damage Track to those in the Kashmere Commonwealth freighter design system's Damage Track hit box assignment for Engine hits, you'll see that "Poorly Shielded Drives" are NOT the same thing. 

Quite simply, freighter engines take hits more frequently and sooner than either military grade engines or military grade engines with the Poorly Shielded Drives quirk. You're actually looking at three (3) flavors of engine here... Cool

hope this all helps! Big Grin
"Pathetic earthlings. Hurling your bodies out into the void, without the slightest inkling of who or what is out here..."

- Ming the Merciless
  Reply

#5
(12-16-2016, 07:45 AM)Karelian Suomi Wrote:
(12-15-2016, 09:47 PM)Boywundyrx Wrote: Since that's probably confusing wording, I'll try an example of a drive that normally would go every 10 spaces on the damage track (e.g. 10, 20, 30, 40).  But it's well-shielded, so does it go:
a) 11, 21, 31, 41
or
b) 11, 22, 33, 44?
Thanks,
Chris



Chris,

those Garmilas fighters are a bit longer and wider than the Cosmo Zero or Hayabusa, but that is actually a good thing, as the canopy size is roughly the same, and the Garmilas bird is a heavy interceptor according to the assorted fluff I've come across, a sort of single seat analogue to the WW2-vintage Messerschmitt BF-110 heavy fighter. The brute packs a weapon loadout that would make a warhound balk, consisting of 2 x 7.9mm automatic cannons, 2 x 13mm cannons, and 4 x 47mm cannons, plus a half dozen missiles(!). Watching the dogfight sequence over the Pluto base, the Garmilas birds appeared to be a bit slower and less maneuverable than the lighter Cosmo Zeros and Hayabusa of the EDF. So for my own Yamato 2199 vanity project, I'm planning on using the 400 ton SPAC template for the Garmilas interceptors, and the 300ton SPAC template for the Cosmo Zero, and the 200 ton SPAC template for the Hayabusa. 

Have you visited this splendid Yamato fan site by chance: CosmoDNA

Lots of information and inspiration to be gleaned from that site IMHO. Cool

Now, about those engine hits, if you compare the Core Rulebook Ship Design rules covering the assignment of Engine hit boxes on the Damage Track to those in the Kashmere Commonwealth freighter design system's Damage Track hit box assignment for Engine hits, you'll see that "Poorly Shielded Drives" are NOT the same thing. 

Quite simply, freighter engines take hits more frequently and sooner than either military grade engines or military grade engines with the Poorly Shielded Drives quirk. You're actually looking at three (3) flavors of engine here... Cool

hope this all helps! Big Grin

Thanks for the info on the Garmilas fighter, glad to know I don't have to totally improvise a new faction (though I probably will...).

Ah, ok on the exposed engines, I'll go look into that more in KC, my first pass missed it.  But for my example of Well-Shielded Drives above, would A or B be the correct way to implement it?
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#6
(12-16-2016, 05:08 PM)Boywundyrx Wrote:
(12-16-2016, 07:45 AM)Karelian Suomi Wrote:
(12-15-2016, 09:47 PM)Boywundyrx Wrote: Since that's probably confusing wording, I'll try an example of a drive that normally would go every 10 spaces on the damage track (e.g. 10, 20, 30, 40).  But it's well-shielded, so does it go:
a) 11, 21, 31, 41
or
b) 11, 22, 33, 44?
Thanks,
Chris
   
Chris,

   The answer to your question is A. It's one (1) point shift for each Drive hit. Cool
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"Pathetic earthlings. Hurling your bodies out into the void, without the slightest inkling of who or what is out here..."

- Ming the Merciless
  Reply



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