03-15-2018, 08:37 PM
Hi,
I've not yet played my first game, but read through the rules quite a few times. I know if I play a new game with my wife or lad and it goes smoothly with little time wasted with my nose in the book during the game, it's a keeper. If I spend half the first game time reading up on rules, it seems complex to them and it ends up on the dusty shelf of games to never play again.
So, with that, I actually have very few questions. I've made my own turn summary sheet adding in the optional rules we want to try from the start. Feeling pretty confident, except for...
Warhead Launch Phase:
1. In the Warhead phase, in reality, how do you launch everything simultaneously? Do you just go through ship by ship launching or take it in turns like the movement phase?
Missile Launching:
2. a) If I launch missiles (with a lock on), can the same crew member that launched the missiles also launch a torpedo?
2. b) If a ship has a pilot and a gunner, can they launch a torpedo each (providing there's enough left)?
2. c) The "Revenge" class of ship has 1 gunner, but 3 missile launchers listed as Gunner. Can the gunner fire all 3 in one round, or is it designed like this so the Revenge class has 3 shots of missiles, but can only fire 5 rather than 10 at a time?
Point Defense:
3. a) The Point Defense system says it can be used to stop any torpedo entering the hex (instead of dodging). I assume you can only shoot as many times as the number in the brackets. eg a PD 1-7(2) only gets to shoot at two torpedoes.
3. b) If a PD of 1-7(2) only fires one shot at a torpedo, can it be used again once against a missile hit in the later phase, or does it still choose one or the other?
Thanks for any answers. I'm sure our first game will bring up a few more problems, but a good reading of the rules only had me questioning those parts.
PS: Loved my pdf purchase of Space Junk. So many cool ideas and scenarios we want to try already. :-)
PPS: I also bought Hangar 51, so I had the ship stats/cards for all the models. The one model that stood out on the store was the "Eel". I can't find this one. Which book is it in?
I've not yet played my first game, but read through the rules quite a few times. I know if I play a new game with my wife or lad and it goes smoothly with little time wasted with my nose in the book during the game, it's a keeper. If I spend half the first game time reading up on rules, it seems complex to them and it ends up on the dusty shelf of games to never play again.
So, with that, I actually have very few questions. I've made my own turn summary sheet adding in the optional rules we want to try from the start. Feeling pretty confident, except for...
Warhead Launch Phase:
1. In the Warhead phase, in reality, how do you launch everything simultaneously? Do you just go through ship by ship launching or take it in turns like the movement phase?
Missile Launching:
2. a) If I launch missiles (with a lock on), can the same crew member that launched the missiles also launch a torpedo?
2. b) If a ship has a pilot and a gunner, can they launch a torpedo each (providing there's enough left)?
2. c) The "Revenge" class of ship has 1 gunner, but 3 missile launchers listed as Gunner. Can the gunner fire all 3 in one round, or is it designed like this so the Revenge class has 3 shots of missiles, but can only fire 5 rather than 10 at a time?
Point Defense:
3. a) The Point Defense system says it can be used to stop any torpedo entering the hex (instead of dodging). I assume you can only shoot as many times as the number in the brackets. eg a PD 1-7(2) only gets to shoot at two torpedoes.
3. b) If a PD of 1-7(2) only fires one shot at a torpedo, can it be used again once against a missile hit in the later phase, or does it still choose one or the other?
Thanks for any answers. I'm sure our first game will bring up a few more problems, but a good reading of the rules only had me questioning those parts.
PS: Loved my pdf purchase of Space Junk. So many cool ideas and scenarios we want to try already. :-)
PPS: I also bought Hangar 51, so I had the ship stats/cards for all the models. The one model that stood out on the store was the "Eel". I can't find this one. Which book is it in?