Please do not use this thread to discuss Optional Rules. Instead use the Optional Rules [Discussion Thread] and once discussed we can add or edit posts in this Thread.
Turn Sequence
Beginning Phase
Initiative Rolls: Based on the Pilot Skill as the Gunnery Die (SD49).
Skill
1-4= 1D4
5-6= 1D6
7-8- 1D8
9-10= 1D10
Point Defence: can be used both Torps and Missiles in the same turn.
Example: PD 1-7(6) is facing 2 torps and 2 ML packs. 4 attempts can be made against the Torps and the remaining 2 against the MLs. PD attempts against MLs have to be made in the Missile phase and therefore any critical hits may have reduced the PD attempts.
Drift: If using asteroids the asteroids move first
Damage Control used at end of turn.
Turn Sequence
Beginning Phase
- Launch and Lock on
- Initiative Rolls
- Movement phase
- Torp resolution phase
- Cannon Fire phase
- Missile resolution phase
- Drift
- Damage Control
Initiative Rolls: Based on the Pilot Skill as the Gunnery Die (SD49).
Skill
1-4= 1D4
5-6= 1D6
7-8- 1D8
9-10= 1D10
Point Defence: can be used both Torps and Missiles in the same turn.
Example: PD 1-7(6) is facing 2 torps and 2 ML packs. 4 attempts can be made against the Torps and the remaining 2 against the MLs. PD attempts against MLs have to be made in the Missile phase and therefore any critical hits may have reduced the PD attempts.
Drift: If using asteroids the asteroids move first
Damage Control used at end of turn.