Somewhere it was noted that instead of the 10 phases of shooting or pilot skill there could be Rookie, Trained, Experienced, Veteran, and Ace. (using D4,D6,D8,D10, and D12)
Also a Rookie pilot/crew reduces the cost of a ship by 10% per skill set ie for pilot gunners who have two stats can get 20% off their ship. No ship can be bought for free, suggest limit is 90%
Trained crew level is free.
Experienced add +10%
Veterans add +20% to cost of their ship.
Aces add + 25% to cost of their ship.
Rounding all costs down.
This could mean you can have a total rookie crew for a Betafort at a very cheap cost. But it will not be very good.
Crew class and firing missiles:
Rookie lock on 6 or less but can only fire 5 missiles per salvo
Trained lock on 7 or less
Experienced lock on 8 or less
Veterans lock on 9 or less
Aces lock on 9 or less but can launch an entire ML ie 15, 20 or even 30 missiles.
Also a Rookie pilot/crew reduces the cost of a ship by 10% per skill set ie for pilot gunners who have two stats can get 20% off their ship. No ship can be bought for free, suggest limit is 90%
Trained crew level is free.
Experienced add +10%
Veterans add +20% to cost of their ship.
Aces add + 25% to cost of their ship.
Rounding all costs down.
This could mean you can have a total rookie crew for a Betafort at a very cheap cost. But it will not be very good.
Crew class and firing missiles:
Rookie lock on 6 or less but can only fire 5 missiles per salvo
Trained lock on 7 or less
Experienced lock on 8 or less
Veterans lock on 9 or less
Aces lock on 9 or less but can launch an entire ML ie 15, 20 or even 30 missiles.