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Stream Lining Rules

#1
Somewhere it was noted that instead of the 10 phases of shooting or pilot skill there could be Rookie, Trained, Experienced, Veteran, and Ace. (using D4,D6,D8,D10, and D12)

Also a Rookie pilot/crew reduces the cost of a ship by 10% per skill set ie for pilot gunners who have two stats can get 20% off their ship.  No ship can be bought for free, suggest limit is 90%

Trained crew level is free.

Experienced add +10%

Veterans add +20% to cost of their ship.

Aces add + 25% to cost of their ship.

Rounding all costs down.

This could mean you can have a total rookie crew for a Betafort at a very cheap cost.  But it will not be very good.

Crew class and firing missiles:

Rookie lock on 6 or less but can only fire 5 missiles per salvo
Trained lock on 7 or less
Experienced lock on 8 or less
Veterans lock on 9 or less
Aces lock on 9 or less but can launch an entire ML ie 15, 20 or even 30 missiles.
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#2
(10-05-2021, 06:06 PM)Smurf Wrote: Somewhere it was noted that instead of the 10 phases of shooting or pilot skill there could be Rookie, Trained, Experienced, Veteran, and Ace. (using D4,D6,D8,D10, and D12)

Also a Rookie pilot/crew reduces the cost of a ship by 10% per skill set ie for pilot gunners who have two stats can get 20% off their ship.  No ship can be bought for free, suggest limit is 90%

Trained crew level is free.

Experienced add +10%

Veterans add +20% to cost of their ship.

Aces add + 25% to cost of their ship.

Rounding all costs down.

This could mean you can have a total rookie crew for a Betafort at a very cheap cost.  But it will not be very good.

Crew class and firing missiles:

Rookie lock on 6 or less but can only fire 5 missiles per salvo
Trained lock on 7 or less
Experienced lock on 8 or less
Veterans lock on 9 or less
Aces lock on 9 or less but can launch an entire ML ie 15, 20 or even 30 missiles.

Maybe MPVs should have this cost divided by 2.
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