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Revamp new Ship Sheets?

#1
Sort of streamline it a bit.

In the crew points in the right hand corner these could add in weapon entries too.

Pilot 8 Tight Turn Die D4
Gunnery 6 - ADB D6
Impulsegun 2D8 + ADB - High (F Arc)


Gunner 7 ADB D8
Quad Splatter guns 2D6 + ADB +3, Medium+6 (FQL, F, FQR, Arcs)
ML20, High+1 Lock on Gunner Skill -1 (D10)

At the bottom of the sheet the expanded ranges of weapons
But just use the Pulse laser, Splatter guns, impulse guns ranges and not add entries for twin, triple quads etc.

Possibly stream line Torpedoes to VS entries only and ditch SM, VSSM and standard (over complicating things).  Of course I think there is a possibility for standard but only if there is an obvious benefit (MK 50s benefit here).

Standard Torpedoes could be given a higher DV (maybe 14!) normally they have a higher piloting skill than there VS counter parts.

How I have used a Torpedoes piloting:  If a Torp goes through an asteroid it must roll <= to its pilot skill to avoid hitting asteroid and continues to its target.
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