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Expanded Torpedos

#1
This is just a rough extrapolation for Torps. Mainly to help with ship design and to fill in a bunch of holes.

Mk.10
#:      1  2  3  4  5  6  7  8  9  10
Cost: 1  2  3  4  5  6  7  8   9  10
Slots: 1  1  1  1  1  2  2  2   3   3

Mk.20
#:        1    2   3   4     5     6     7     8     9     10
Cost:   2    4   6    8    10   12   14   16   18    20
Slots:   1    1   2    2    3      3    4      4     5      5

Mk.30
#:        1   2   3   4     5      6    7     8      9    10
Cost:   3   6   9   12   15   18   21   24    27   30
Slots:   1   2   3    3    4     5     5     6      7     8

Mk.40
#:         1   2    3     4     5     6     7     8      9    10
Cost:    4    8   12   16   20   24   28   32   36   40
Slots:    1    2    3    4     5     6     7      8     9    10

Mk.50
#:        1   2   3     4     5    6    7      8     9      10
Cost:    5  10  15  20  25  30  35    40    45     50
Slots:    2   3   4     5    7    8    9     10    12    13

The costs and slots values for Mk.40 and Mk.50 aren't based on any mathematical reason. Largely just a general idea.
"I drew these tides of men into my hands and wrote my will across the sky in stars. "
                               -Thomas Edward Lawrence, PreImp 9719.
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#2
Hi!

So, the formulas I've been able to tease out have been the following...

Cost = Mk. # times 0.1 times Number of Torps --- Round to nearest whole number.

Slots = (Mk. # times 0.01) + (Number of Torps times MK Factor) --- Round to nearest whole number.   Minimum answer of "1".
     MK Factor = Mk. 10 - 0.30
                       Mk. 20 - 0.50
                       Mk. 30 - 0.75
                       Mk. 40 - 1.00
                       Mk. 50 - 1.20

A couple of notes:  I did try using 0.25 and 1.25 for the factors for Mk. 10 and Mk. 50 torps respectively.  The numbers for the Mk. 50 torps were really close to correct.  Only the slots for 4 x Mk. 50's were off (6 as opposed to the 5 that it should have been).  Once I made the change to that factor, allowing myself to change the Mk. 10 factor to 0.30 was really a no brainer.  The biggest reason for choosing 0.30 is that it gives the increase in slots just a little sooner than you would see otherwise.  I'll admit that it's a personal choice, but still one that I choose to go with.

Final values from calculations (I've underlined where your values and mine differ):

Mk.10[
#:      1  2  3  4  5  6  7  8  9  10
Cost: 1  2  3  4  5  6  7  8   9  10
Slots: 1  1  1  1  2  2  2  3   3   3

Mk.20
#:        1    2   3   4     5     6     7     8     9     10
Cost:   2    4   6    8    10   12   14   16   18    20
Slots:   1    1   2    2    3      3    4      4     5      5

Mk.30
#:        1   2   3   4     5      6    7     8      9    10
Cost:   3   6   9   12   15   18   21   24    27   30
Slots:   1   2   3    3    4     5     6     6      7     8

Mk.40
#:         1   2    3     4     5     6     7     8      9    10
Cost:    4    8   12   16   20   24   28   32   36   40
Slots:    1    2    3    4     5     6     7      8     9    10

Mk.50
#:        1   2   3     4     5    6    7      8     9      10
Cost:    5  10  15  20  25  30  35    40    45     50
Slots:    2   3   4     5    7    8    9     10    11    13


Just what I've come up with.  (I really need to get back to posting my DSCR series.)
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