02-10-2018, 03:24 AM
(This post was last modified: 02-25-2018, 10:24 PM by Smurf.
Edit Reason: Front armour error corrected.
)
Archer (Medium 1500T MPAC)
Drive 11
DV 11
DR 6/1/1/1
DC 1-8
Decoys 3
PD 1-8(6)
Pilot
Impulsegun F
Gunner A
Ion Ram 360
ML20 360
Gunner B
Sext Splatterguns, FQL, RQL, F
Gunner C
Sext Splatterguns, R, FQR, RQR, F
Poor Structural Integrity
Poorly Shielded Drive
30 MK 30 Torpedoes
90/67/45 hits
233 pts
The Archer is one of the most frightening sights. The payload is enough to make other gunboats wince. Fighters don’t like the idea of getting near it. However, it is a strike vessel and don’t rely on it to hold its own after the payload has been spent.
Front Track
-----------tA----------T-A---wC----t—A--------T---A-------WtC—A------XT----A-----t-----X
Side Tracks
----t----T----t----T-MC-t----T---Awt---T----MtC—T---Xt----T----t-X
Rear Track
--M---M---Mt--MC—M---MawTM—XMC--Mt--M---M-X
2 Pilot killed – DV5 Quack
3 Throttle Jam: Move D8 forwards only
4 Shields damaged -1DV
5 Too Tough
6 Pilot’s weapon cannot fire until next turn
7 Gunner A’s weapon cannot fire until next turn
8 Cockpit smashed, no move and DV5 Quack
2 Left and Right damage tracks take D8 more pts of damage each
3 Targeter Gunner B’s weapons/Gunner C’s weapons now have -2 to hit
4 D8 Torps Jettison
5 Shields damaged -1DV
6 Targeter offlined: Unable to lock missiles or torpedoes
7 Gunner B/C is killed
8 EW damaged, can no longer jam torps and -2DV
2 Take D8 extra hits on Left, right and rear tracks
3 EW damaged DV-2, cannot Jam Torps
4 Shields damaged -1 to DV
5 Gunner A’s weapons now have -2 to hit
6 Manoeuvre thrusters damaged all turns cost 1 extra
7 Gunner A Killed
8 Reactor detonates: Blasted Apart!
Arrow (Medium 1500T MPAC)
Drive 11
DV 11
DR 6/1/1/1
DC 1-8
Decoys 3
PD 1-8(6)
Pilot
Twin Meld Lasers F
Gunner A
Sext Blatguns 360
Gunner B
Sext Splatterguns R, FQL, RQL, F
ML20 360
Gunner C
Sext Splatterguns R, FQR, RQR, F
ML20 360
Poor Structural Integrity
Poorly Shielded Drive
4 MK 40 Torpedoes
90/67/45 hits
195 pts
The Arrow has taken the Archer’s frame and sealed up the torpedo ports. The weapon arrangement has also been beefed up. The joy is a formidable platform at a low cost.
Claymore (Medium 1500T MPAC)
Drive 11
DV 11
DR 6/1/1/1
DC 1-8
Decoys 3
PD 1-8(6)
Pilot
Twin Meld Lasers F
Gunner A
Heavy Plazgun 360
Gunner B
Sext Splatterguns R, FQL, RQL, F
ML20 360
Gunner C
Sext Splatterguns R, FQR, RQR, F
ML20 360
Poor Structural Integrity
Poorly Shielded Drive
4 MK 40 Torpedoes
90/67/45 hits
195 pts
The Claymore is similar to the Arrow but gives a dedicated punch with its heavy plazgun.
Front Track
------------A---------w—A---C--------A-----tW-----A-------C----A---w—X-----A------------X
Side Tracks
---------------------MwtC--------A----------MWTC-----X------------X
Rear Track
--M---M---M---MC—M---Maw-M—XMC—M---M---M-X
2 Pilot killed – DV5 Quack
3 Throttle Jam: Move D8 forwards only
4 Shields damaged -1DV
5 Too Tough
6 Pilot’s weapon cannot fire until next turn
7 Gunner A’s weapon cannot fire until next turn
8 Cockpit smashed, no move and DV5 Quack
2 Left and Right damage tracks take D8 more pts of damage each
3 Targeter Gunner B’s weapons/Gunner C’s Missile Launcher loses D6 missiles
4 Torps Jettison
5 Shields damaged -1DV
6 Targeter offlined: Unable to lock missiles or torpedoes
7 Gunner B/C is killed
8 EW damaged, can no longer jam torps and -2DV
2 Take D8 extra hits on Left, right and rear tracks
3 EW damaged DV-2, cannot Jam Torps
4 Shields damaged -1 to DV
5 Gunner A’s weapons now have -2 to hit
6 Manoeuvre thrusters damaged all turns cost 1 extra
7 Gunner A Killed
8 Reactor detonates: Blasted Apart!
Drive 11
DV 11
DR 6/1/1/1
DC 1-8
Decoys 3
PD 1-8(6)
Pilot
Impulsegun F
Gunner A
Ion Ram 360
ML20 360
Gunner B
Sext Splatterguns, FQL, RQL, F
Gunner C
Sext Splatterguns, R, FQR, RQR, F
Poor Structural Integrity
Poorly Shielded Drive
30 MK 30 Torpedoes
90/67/45 hits
233 pts
The Archer is one of the most frightening sights. The payload is enough to make other gunboats wince. Fighters don’t like the idea of getting near it. However, it is a strike vessel and don’t rely on it to hold its own after the payload has been spent.
Front Track
-----------tA----------T-A---wC----t—A--------T---A-------WtC—A------XT----A-----t-----X
Side Tracks
----t----T----t----T-MC-t----T---Awt---T----MtC—T---Xt----T----t-X
Rear Track
--M---M---Mt--MC—M---MawTM—XMC--Mt--M---M-X
2 Pilot killed – DV5 Quack
3 Throttle Jam: Move D8 forwards only
4 Shields damaged -1DV
5 Too Tough
6 Pilot’s weapon cannot fire until next turn
7 Gunner A’s weapon cannot fire until next turn
8 Cockpit smashed, no move and DV5 Quack
2 Left and Right damage tracks take D8 more pts of damage each
3 Targeter Gunner B’s weapons/Gunner C’s weapons now have -2 to hit
4 D8 Torps Jettison
5 Shields damaged -1DV
6 Targeter offlined: Unable to lock missiles or torpedoes
7 Gunner B/C is killed
8 EW damaged, can no longer jam torps and -2DV
2 Take D8 extra hits on Left, right and rear tracks
3 EW damaged DV-2, cannot Jam Torps
4 Shields damaged -1 to DV
5 Gunner A’s weapons now have -2 to hit
6 Manoeuvre thrusters damaged all turns cost 1 extra
7 Gunner A Killed
8 Reactor detonates: Blasted Apart!
Arrow (Medium 1500T MPAC)
Drive 11
DV 11
DR 6/1/1/1
DC 1-8
Decoys 3
PD 1-8(6)
Pilot
Twin Meld Lasers F
Gunner A
Sext Blatguns 360
Gunner B
Sext Splatterguns R, FQL, RQL, F
ML20 360
Gunner C
Sext Splatterguns R, FQR, RQR, F
ML20 360
Poor Structural Integrity
Poorly Shielded Drive
4 MK 40 Torpedoes
90/67/45 hits
195 pts
The Arrow has taken the Archer’s frame and sealed up the torpedo ports. The weapon arrangement has also been beefed up. The joy is a formidable platform at a low cost.
Claymore (Medium 1500T MPAC)
Drive 11
DV 11
DR 6/1/1/1
DC 1-8
Decoys 3
PD 1-8(6)
Pilot
Twin Meld Lasers F
Gunner A
Heavy Plazgun 360
Gunner B
Sext Splatterguns R, FQL, RQL, F
ML20 360
Gunner C
Sext Splatterguns R, FQR, RQR, F
ML20 360
Poor Structural Integrity
Poorly Shielded Drive
4 MK 40 Torpedoes
90/67/45 hits
195 pts
The Claymore is similar to the Arrow but gives a dedicated punch with its heavy plazgun.
Front Track
------------A---------w—A---C--------A-----tW-----A-------C----A---w—X-----A------------X
Side Tracks
---------------------MwtC--------A----------MWTC-----X------------X
Rear Track
--M---M---M---MC—M---Maw-M—XMC—M---M---M-X
2 Pilot killed – DV5 Quack
3 Throttle Jam: Move D8 forwards only
4 Shields damaged -1DV
5 Too Tough
6 Pilot’s weapon cannot fire until next turn
7 Gunner A’s weapon cannot fire until next turn
8 Cockpit smashed, no move and DV5 Quack
2 Left and Right damage tracks take D8 more pts of damage each
3 Targeter Gunner B’s weapons/Gunner C’s Missile Launcher loses D6 missiles
4 Torps Jettison
5 Shields damaged -1DV
6 Targeter offlined: Unable to lock missiles or torpedoes
7 Gunner B/C is killed
8 EW damaged, can no longer jam torps and -2DV
2 Take D8 extra hits on Left, right and rear tracks
3 EW damaged DV-2, cannot Jam Torps
4 Shields damaged -1 to DV
5 Gunner A’s weapons now have -2 to hit
6 Manoeuvre thrusters damaged all turns cost 1 extra
7 Gunner A Killed
8 Reactor detonates: Blasted Apart!