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  100 Ton Light Single-Person Fighters
Posted by: Brother Jim - 01-25-2017, 04:39 PM - Forum: The Shipyard - No Replies

Accurate BPV of Book Designs

Fluff Weights were rounded to the nearest weight class.


Light Single-Person Fighter Template (100Tons, 9 Slots, 10 Hit Boxes)


Pit Viper (90Tons, 12 Book BPV, 10 Hit Boxes)
Drive: 19 [6-5].....Defensive Value: 15 [3-2]...Damage Reduction: 2 [1-2]
Decoys: 1 [1-0]...PD: --- [0-0].......................Damage Control: 1-2 [1-0]
Weapons: x3 Pulse Lasers(F) [3-2]
Total Slots: 11
Total BPV: 15


Spirit Rider (125Tons, 18 Book BPV, 14 Hit Boxes)
Drive: 15 [3-2].....Defensive Value: 14 [3-2]...Damage Reduction: 3 [2-3]
Decoys: 1 [1-0]...PD: --- [0-0].......................Damage Control: 1-3 [2-0]
Weapons: x2 Splatterguns(F) [4-2], x2 Mk 10 Torpedoes [2-1]
Quirk: Improved Structural Integrity (+40% Hit Boxes [14] & BPV)
Total Slots: 11
Total BPV: 17 (+40% = 24)


Dart (140Tons, 21 Book BPV, 15 Hit Boxes)
Drive: 19 [6-5].....Defensive Value: 16 [5-5]...Damage Reduction: 1 [1-2]
Decoys: 1 [1-0]...PD: 1-6(1) [3-3].................Damage Control: 1-2 [1-0]
Weapons: x2 Pulse Lasers(F) [2-1], x1 Minigun(F) w/4 Shots [1-1]
Quirk: Improved Structural Integrity (+50% Hit Boxes [15] & BPV)
Total Slots: 17
Total BPV: 20 (+50% = 30)

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  Number of Slots in Medium Single-Person Fighter Templates
Posted by: Brother Jim - 01-07-2017, 05:03 PM - Forum: Product Errata - Replies (2)

According to the chart (Starcraft Template Summary) on page 83 (84 in the PDF), this is 19 Slots.

According to the chart (Medium Single-Person Fighter Template) on page 93 (94 in the PDF) and 96 (97 in the PDF), this is 18 Slots.
Errata: The Construction Charts don't match on number of Slots.

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  Blood Hawk (Mk. III and higher are custom)
Posted by: Brother Jim - 01-07-2017, 04:58 PM - Forum: The Shipyard - Replies (7)

Silent Death Blood Hawk Fighter

Drive: 19
Def. Value: 15
Dmg. Red: 2
Decoys: 2
PD: 1-4(2)
Dmg. Con: 1-4
Hit Boxes: 20
BPV: 41
Tons: 160
x1 Plazgun (F)

Blood Hawk II
Same as above, but replace Plazgun with: x2 PlexarGuns (F)
BPV: 39

Medium Single-Person Fighter (by Construction Rules)
Tons: 200
Slots: 18
Hit Boxes: 20
Drive: 19 (12-9)
Def. Value: 15 (9-6)
Dmg. Red: 2 (2-4)
Decoys: 2 (1-1)
PD: 1-4(2) (4-2)
Dmg. Con: 1-4 (3-1)
1 Plazgun(F) (10-10)
Total BPV: 41
Total Slots: 33
33 Slots is x1.83 the maximum number of Slots the Hull is supposed to have.

I have an idea on how to make the original fighters that weren't made with the construction system more closely match it. My idea would result in their BPV going up. Possibly by a lot. But the record sheet itself wouldn't need to be completely redone, just the BPV edited. For example, the Blood Hawk is supposed to be built with 18 slots, but it's built with 33. Divide the number of slots that the fighter is actually built with by the maximum number that it's supposed to be built with. The Blood Hawk gets a 1.83, use this number to multiply the BPV to get the Final Cost.
41 x1.83 = 75.03


According to the chart on page 83 (84 in the PDF), this is 14 Slots too many.
According to the chart on page 93 (94 in the PDF), this is 15 Slots too many.
Errata: The Construction Charts don't match on number of Slots.
I've started a thread in the Errata Section.


*Blood Hawk III This is just because I don't like the idea of there being a chance that its only weapon can stop working without being hit in combat.
Same as original, but replace Plazgun with: 6 Splatterguns (F).
BPV: 47

*Blood Hawk IV This is an Anti-Shipping variant.
Same as original, but replace Plazgun with: 2 Splatterguns(F), Meld Laser(F) & x6 Mk 40 Torpedoes.
BPV: 61

The next two are just to see what I could fit into a 10 slot weapon area.
*Blood Hawk V
Same as original, but replace Plazgun with: 2 Blatguns(F) & 2 Meld Lasers(F).
BPV: 43

*Blood Hawk VI
Same as original, but replace Plazgun with: Ion Ram(F), 2 Splatterguns(F) & a Missile Launcher w/20 shots(F).
BPV: 46

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Big Grin Ship Designer and Home Brews
Posted by: caeaston - 01-03-2017, 01:24 AM - Forum: The Shipyard - Replies (3)

Happy new year everyone!

I was very happy to discover that Silent Death had not become "extinct" when their website went down; but even more thrilled that its back in action. Watched the Bladestorm 2nd Editon videos; awesome!

On the note of action, I have two points and questions.

1) Are you looking into any re-vamp, add to or update to the ship creation system? 

Why? 
For a while now we (our small group in Calgary) have been using a custom built Excel spreadsheet to design ships from 1 ton (a probe) all the way up to 100,000+ tones (Capital Ships). Components can be added to designs for FTL travel, cargo, passengers, hangers and other toys. All this aimed to flesh out ships, scenarios and campaign games. We even tweaked components (weapons and others) to have different costs and slots based on a larger classification system. Military class ships and stock. Civilian FTL is cheaper but takes more slots. Then there are also Police and even Pirate class ships.

That's too much detail, SD is a simple skirmish game. 
I don't think this necessarily excludes Silent Death from its roots as a skirmish game, in fact I think it adds significant depth and story to play. Why should House Colos have all the fun, have some privateers (that's legalized pirates) attack a supply convoy under military or police escort. And what are campaigns but a self directed group of skirmishes?

What am I hoping for? 
I was hoping to get a sense of how SD might evolve. In particular we really want to see the Night Brood updates. 

Is there a place to share or "donate" ideas?
I suppose that is up to current owners. On that note I would be happy to share what we have but would always ask for permission first, rather than beg forgiveness. 

I'm a big fan of Talisman the Board Game and love that they have an open forum to share and discuss "Home Brews" additions to the game. Its a good way to blend a traditional board game into a technology driven age. 
(https://community.fantasyflightgames.com...ome-brews/).


2) Ships and ship models. 

Has there been any discussion on 3D printable ship designs? 

But we sell models , why make them printable?
Over Christmas my TIKO arrived (a sub $200 3D printer). Its not spectacular but it works and demonstrates that the technology has just about reached a point where its going to become far more common and affordable. After 20+ years in technology I can say with authority that this is going to change the world. 

Sell a design. 
Sure it might cost $20 instead of $5 but its an option. Shipping is a download, damage on-rough is negligible, no expensive molds need to be manufactured and to be frank, people are going to do this anyway. Its always been a challenge blending technology with the more traditional board and miniatures games. Information and idea management, selling the knowledge and ideas are what keeps something relevant.

Fans could donate ship designs?
Why would they do that? Donating to a cause can be done with time, money or ideas. Its usually hard to separate people from their money but ideas and time?People are funny, fans can be even funnier. Sometimes they do it for the love of the game, other times its to "immortalized" on the name of the ship. Admittedly its a more slippy slope, but engaging fans to help draw in new fans is always a good thing.


So I'm sorry about the length, I'm just happy SD is back online. There are so many ways this conversation could go, so I 'll stop here and just plant some seeds and see what grows.

TTFN.

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  Checking on past orders?
Posted by: Brother Jim - 12-29-2016, 06:21 PM - Forum: Website and Forum Feedback - Replies (5)

Hi!
  I didn't have time when I made the order on the 19 of Dec, but is there any way to check on its status? It was order #1077.

Plus, for reference when I make future orders.

Thanks,
  James

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  Few questions
Posted by: Boywundyrx - 12-12-2016, 07:45 PM - Forum: Rules Questions and FAQ - Replies (11)

Hi all,

I've had all my SD books out this weekend statting up from SW:The Force Awakens ships since I have all these nice die-casts to game with (far ahead of my slow-moving classic SW painting project).  A few fairly random questions came up as I was going over the books and QRS sheets:

- How do Lone Wolf and Fanatic work in practice in terms of obligating the pilot to not support his wingman and continue an attack (Lone Wolf) or mandating an attack on the closest target (Fanatic).  The Counting Coup bit of Fanatic I get, though I'm not really looking to use that with SW:TFA, but I have a lone wolf style character (the horse-headed alien X-Wing pilot from the movie) to give some character to.

- In a few places the same TSR value is given "less than" that value or "less than or equal to" that value, I presume it's the latter.  So a TSR 14 weapon can only target ships with drives of 14 or less.

I think that's it for now, off to pick up a few more supplements for SD that I don't have, to get the weapons tech for other projects.

Besides classic SW and SW:TFA, I have Battlestar Galactica, Wing Commander, and Starblazers projects in the work.  For Starblazers I have the mecha-colle (sp?) EDF fighters, but need to make up my own opponents since as far as I can tell the traditional ones aren't available in the same scale.  I have some Reaper CAV fighters that match the scale and some Shapeways stuff that should work.

Chris

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  House Lupus
Posted by: McKenzie - 12-11-2016, 04:18 PM - Forum: The Shipyard - No Replies

This is where I'll repost the House Lupus designs (some were on the lost forums). I was going to do a copy/paste, but I just realised there were 69 pages of it so I'll have to do some editing.


Most of them are tweaked for current day campaign play, and so are either carrier fighters or trans-light capable (or both).

House Lupus is a small three system power with close ties to the Data Sphere and the Hibernia Freehold. The systems themselves are located close to the Data Sphere, with a tested mutual defence treaty in place. Similar to the Yoka-shan Warworld, House Lupus' primary export involves their mercenary units, but their ship designs are not for sale (although the Data Sphere and the HIA possess the majority of the blueprints). Most of the contracts taken are primarily defensive in nature, and suit the rapid deployment strike groups each fleet possesses. Although expensive, they are in high demand.

Apart from those two great powers, who they regularly train with and supply forces on retainer, they maintain a professional distance from the rest of the factions, with the exception of Luches Utopia who they despise and will not accept contracts from. They have even been known to offer otherwise unheard of discounts on strike packages against this enemy. In return, Luches forces constantly raid Lupus territory in mostly futile attempts to steal the unparalleled technology that an alliance with the two premier intelligence agencies grants.

House Lupus forces are split into two branches - their mercenary Strike Fleets and the Home Guard. Pilots come up through academy training programs, and then do at least two years in the Home Guard before possibly qualifying to join one of the Strike Fleets. Competition is fierce, and death in training not uncommon. The average pilot or commander is honest but smart and ruthless in the pursuit of their assigned objectives.

House Lupus ship design represent their combat philosophy: fast, cost-efficient, heavily armed but lightly armoured craft, with only the more experienced (and valuable) pilots offered additional protection. In place of armour, they have excellent shielding and often robust point defence and damage control systems (at least on the larger ships). Those without have to rely on their training and speed to avoid being destroyed. Having access to all sorts of technology allows them to experiment with various combinations otherwise unavailable to others, to the dismay of many of the Twelve, especially the Colosians, the ASP and House Sigurd.

The last striking feature of Lupus designs are their modular weapons loadout. Universal hardpoints and smart engineering often make it possible to switch variants a matter of hours.



Designation:                     MSQ-01 Mosquitoe
Class:                                 Light SPAC
Mass:                                 50 tons
Crew:                                 1
Hits:                                   4
Drive:                                 19
Defensive Value:               16
Damage Reduction:           0
Atmospheric Capability:   Partial
Point Defences:                  -
Decoys:                              1
Damage Control:              1-2
Weapons:                          Twin Stiletto Lasers (F)
                                           4 x Mk 10 Torpedoes
Quirks:                               Poor structural integrity
                                           Poor reactor design  
                                           Poorly shielded engine  
                                           Exposed weapons

BPV:                                   9

Commentary:                     Replacing the Pit Viper T as the pilot trainer of choice, the Mosquitoe is found exclusively in the Home Guard. Although the ancient Pit Viper T was servicable, it was almost totally incapable of contributing anything of significance if called into combat, violating Lupus philosophy regarding preparedness at all times. As such, shortly after the Brood Wars ended the Mosquitoe began replacing all other pilot trainers, giving new pilots a larger variety of weapons training, and supplying a decent and cost effective auxiliary garrison for the Home Guard. The weapons loadout is highly  modular, and can be changed out in minutes. Other popular weapons include EMP Rays, missile burp pods and Impulseguns. It has even been pressed into service as a minesweeper once.

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  Conventions!
Posted by: Karelian Suomi - 12-11-2016, 07:18 AM - Forum: MX News and Discussion - Replies (16)

This is the thread for conventions and Silent Death events!

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  Rules for The Shipyard: READ FIRST
Posted by: Karelian Suomi - 12-05-2016, 06:08 AM - Forum: The Shipyard - Replies (5)

Da Rules

The rules here are easy. Share your ship designs you've created using the published Ship Design Rules found in the Core Rulebook, Warhounds, Kashmere Commonwealth, or Operation Drydock: Volume II.

Some Sage Advice

When you design a new ship or cook up a refit, keep a few things in mind. (1) Every ship design is meant to fulfill a purpose. So when you present a new design, state it's purpose. If it's a new light attrition fighter or a heavy escort fighter meant to accompany convoys of bulk cruisers, then state that clearly. It helps everyone else get some perspective about where you were going with your idea.

(2) The Core Ships found in the Core Rulebook were designed before there was a published ship design system. Alas, they do not conform to the published ship design templates, and if you try and back engineer them, well, most of them simply won't work(Whisky. Tango. Foxtrot). So. Keep your refits within some sort of realistic parameters. For example, you can strip down the Damage Reduction (armor) of an existing ship, and use the slots for other things such as increased armament or Drive, but bear in mind that you're reducing the survivability of your refit, and may want to add a Design Quirk to add some playbalance to the mix, such as inflicting a less than stable reactor not so much that the reactor is somehow worse with the armor gone, but that with all that armor gone, the dratted reactor is now more exposed to battle damage and therefore all that more susceptible to taking a hit and being destabilized. Let logic be your guide here.

(3) If you have some favorite model kits or miniatures from other companies you like adapting to Silent Death, we are not going to get our knickers in a twist if you post your adaptive designs to the forum. In fact, in our Links page you'll find a list of great sources for proxy models from several indy manufacturers. If you have some of those models and you've done your own adaptations of them to Silent Death using the Ship Design Rules, we welcome you sharing them in a post here on The Shipyard. 

Remember: Terran Space is BIG. And starship designs are MANY. So share your cool designs accordingly. Cool

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  Rules of the House! READ FIRST
Posted by: Karelian Suomi - 12-05-2016, 05:53 AM - Forum: Rules Questions and FAQ - No Replies

Our rules are simple, straightforward, and to the point here, just like a Hibernian Intelligence Agency case officer dealing with a Luches Utopian spy they caught snooping around the pub again. The bottom line of this forum is for fans of Silent Death and related hobby matter may come and enjoy themselves sharing their gaming experiences. It is not a place for trolls, spammers, hucksters, conartists, politics, arguments about personal religious beliefs, racism, sexism, homophobia, ageism, ableism, or any other expression of bigotry, bad manners, or abject stupidity.

Persons who do not remain civil, courteous, mature, and respectful towards their fellow forum participants will be warned once, and then banned if the Administrator on duty deems the transgression severe enough to merit such banishment. Posts that drift off topic gratuitously may be deleted. Offensive material and spam will always be deleted upon discovery, and the perp may just be banned on the spot for their troubles...

Offending material includes porn, memes containing racist sentiments, sexism, ageism, et al. No exceptions. We have no time for any such garbage, and as much as Silent Death is about humans in conflict with one another, the assorted unscientific prejudices too many of our fellow humans today cling to are long gone by AL16, so such sentiments are contrary to the spirit of the game's background, and the spirit of the game itself. 

Sportsmanship to invoke the ancient term, is a central principle of the Metal Express team. We are not overly fond of rules lawyering, as Silent Death is a game, and therefore meant to be fun. Yes, we will answer rules questions, and our answers are official. That said, on this forum and in person, the Metal Express team stands for fair play for all, and the goal is to have even the poor sod who blew up on the first turn of weapons fire to be laughing and having a good time by game's end. 

We here are humorless old geezers who have forgotten how to have a sense of humor and are taking what we do here too seriously. What these rules of conduct are all about is hard won experience being active on the internet in various capacities since the days of AOL and dial-up modems (yes, yours truly IS that ancient, so mind yer manners, kids!). Yours truly has participated in many a vigorous, impassioned exchange with others on the very topics that are expressly prohibited on this forum. Metal Express fora are therefore not just a meeting place for like-minded enthusiasts of a classic game, but a sanctuary from the madness of the outside world, where participants can escape for a few minutes or perhaps even an hour or three to revel in a universe of daring space fighter aces and heroic deeds of valor and skill. 

So iff you come here, then do so sincerely intending to participate with fellow fans of a classic tabletop board game of space fighter combat set in a grim far future 9,000 years from today's do-ins. Speak of your favorite ships, your favorite dirty tricks you play on your friends, of how you read a good book by a fighter pilot from the First World War and you think you figured out how to translate some of their winning moves onto the Silent Death board. 

Share your new ship design ideas. Share your sketches of new ships, squadron patches, or color schemes for your fighters. Share photos of your games. 

Share your favorite after action narratives. Share your model making and painting skills! Silent Death is part of the wonderful hobby of science fiction miniature wargaming, so eye candy is a very important part of the experience, so don't be stingy with the pictures!

Thus ends this pounding of the podium by your friendly neighborhood Administrator and Forum Commissar. Remember: be cool, stay civil, have fun, and always watch yer six for the Colosian diving out of the sun! Cool

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